Some work in progress shots of the industrial scenery. These are intended for small skirmish games like Kill Team or Necromunda where vertical movement is a thing. For games like Infinity (where vertical movement is not abstracted) all pieces either have ladders or doors to denote entry/exit or scale points Hopefully the final versions will
Monthly Archives: August 2021
These are the basic shapes of a new product: the fort. Each of these basic shapes will be able to have cladding from different factions added. The first faction I am working on are the orks.
These are WIP of full size art deco buildings (3″ floor height). They are in various stages of testing and having detailing added. They have a core of MDF and lots of card detailing. The idea is to finish the complete building then adapt them into corner ruins. I prefer the corner ruins to look
These are some test cuts for a new set of industrial terrain. The idea with this will be to be able to create a multi-level battlefield that is accessible to all (or at least most) units. All the walkways are at least 60mm wide and I am working on ramps to allow smaller vehicles (bikes,